Some of the power-up prizes you get in your menu are pretty useless.The entire game fits into a mere 393,000 bytes! That is an insane level of coding efficiency!.style multiplayer minigames add a competitive element to the game. The various minigames, Toad house, spade black, N spade block, etc.There are all sorts of hidden aspects of the game to discover like white mushroom houses, treasure ships, hidden parts of the map, and so forth.Koji Kondo composed another wonderful soundtrack.There are dozens of enemies, many of which are very interesting both from their look and movement patterns.Some stages use a traditional platformer style, some require good jumping skills, others are maze-like, some demand really good player control, etc. The levels are nicely designed and have a huge amount of variety.The game has fantastic cartoon art style with each stage having its own unique theme and feel.I have beaten the game and every level within it. I have two manuals, one missing the cover, the other with catalog NES-UM-USA-1★. 2, and before I saw the movie, The Wizard. In a sort of anachronism, I played Super Mario Bros. ![]() This game has since become one of my favorites and I view it as one of the best video games ever made. I pored over the manual, reading all about the new enemies, suits, and fixated on the "new weapon" of world 8. The game is both a technical marvel and very well designed. When we finally got it home and played it, I was blown away at how good it was. ![]() I remember seeing the box cover and being very excited to play the game. My brother bought this game from a friend of his shortly after it came out in the States (mid-1990, I believe).
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